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January 07 2012
Real-Time Face Substitution with Open Frameworks
This one is a cool real-time face-tracker application. It utilizes the FaceTracker API by Jason Saragih and is build upon the openFrameworks-implementation of it (ofxFaceTracker). Than “simply” the mesh of the real-time recorded face is matched in the face-mesh of a celebrity and blended over the real-time picture. Cool stuff to build upon. The openFrameworks source-code is available! Credits for making this go to Kevin Atkinson and Arturo Castro.
December 31 2011
Happy New 2012 with scnclrBleep
Dear all. Digital Tools wishes you a happy new year 2012!! I got lately a little bit slower and lazy with blogging, due to much, much work here. Nevertheless within the last few weeks I made some videos under my moniker scnclr, that I want to share.
The series scnclrBleep is based upon a YouTube-video account. It’s about own visual explorations, uploaded to creative commons music, unasked. Enjoy the latest four episodes!
PS: Thanks go to the especially cool guys at Broque and Renzu. Great music!
Phlow: 366 Days of Music in 2012 (Netmusic)
The Phlow-Magazine, that featured over 3 years daily reviews about free Creative Commons music, is back in 2012 with a nice package for all lovers of the internet-spirit. In 2012 Phlow will present a creative commons music highlight every single day. The music is curated by experts of the netmusic, namely Applejux, Brigitte Bijoux, Roland, Sven Swift, Mango Aioli, Christian Grasse and Moritz »mo.« Sauer.
The first door will open in just some hours! To stay in touch, visit the 366 Days of Music page and connect via iTunes podcast or RSS-Feed.
December 14 2011
Ugress – Luftslott EP

Famous netmusician Ugress is back with another brilliant cinematic electronica EP. The Luftslott EP brings you back to phantasy worlds, far far away. Embedded in wandering beats, retro-instrumentation (say hello to trackers) and pumping stabs. Gamers will love this a lot.
The music can be streamed on the Ugress website via SoundCloud and is available (and streamable) on Bandcamp. Download it with pay-what-you-want. Honor the music!
December 01 2011
Sphero – Robotic Ball controlled by Smartphone

Sphero is a new gadget that has the potential to come massive in 2012. It is a remote-controller “self-rolling ball”. It can be remote controlled via smartphone or it can roll pre-programmed figured. Sphero can light in different colors. Even games are applied to this robotic ball: the demo-site already shows one smartphone-driven golf-game. The feature “Sphero-Cam” points into the direction of mixed reality apps where you can control and observe the robot-ball, while taking pictures at the same time. (via Neogolf)
ZX Plectrum and Paint Sapien (iPad)
The app ZX Plectrum is a simple digital-noise-generator instrument with just a limited functionality. In a retro Spectrum-ZX-style tones and visual bar-gliches are made, if the user touches the iPad-screen. It’s really just that. Not a very interesting app – I thought at first. But the longer I think about this app, the better I like the idea. It’s just about this – a really simple app, to turn the iPad into a more or less useless noise generator with just a single function. Reduced to the limit of usefulness.
The ZX Plectrum is made by Dave Sapien and his website revels just another interesting app: Paint Sapien. Also a more or less simple app. With this drawing tool the user can “wet-paint” with colors, brushes and simple filters. The interesting detail is, that the iPad2-camera enables some sort of “pressure-sensitive” drawing on the iPad, like tablets do.
Both are simple and interesting works. I wonder what Dave Sapien will come up next with.
(ZX Plectrum app via wire to the ear)
November 24 2011
Gee Display iPad – Now in English available


The German games-magazine “GEE” has shifted towards the iPad several months ago and regularly releases the “GEE Display” in the iPad Newsstand. GEE is known for its well-rounded games journalism, that does not only look on gaming-reviews, but also on the cultural side of gaming with aspects touching art, technology, society and politics.
Gee Display takes this approach onto the iPad and they made a good looking, relaxed and good to read iPad magazine. It features game-reviews, insight-reports, interviews and columns about art, music, gadgets and more. All articles are rounded up with high-resolution pictures, slideshows and/or videos, that play directly from the article.
Since the issue #4 Gee Display (App Store Link) is available in German and English as well. If you like a good gaming reading experience, you should take a look on this. The thing I like about reading “iPad Magazines” it, that it has a silent look and feel that is apart from the noise of the online-reading world. There are no bouncing ad-banners, to annoying click-me-here-or-there widget stuff. It’s just about the content and browsing.
November 23 2011
Square: Experimental Casual Game

Square is a small experimental flash game made by Etienne Perin. A little variation of the “Snake-game” category. In Square you do not fight against the length of your own tail like in Snake-games, but against black blocks on the field and time constraints. A well executed and fun to play game. Just check it out.
November 19 2011
Poly iPad – Experimental Drawing App

Poly is an experimental drawing app for the iPad, made by the Innoiz Inc. interaction design team. With Poly you can “overdraw” existing images from your library or the camera using a Triangulation-method. Each generated triangle derives its colors from the pictures, that lies below the triangle-pattern. With that app you can quickly generate pictures and patters, that remind on cubism-paintings and abstract portrait-skechtes. People who are into experimental sketch-apps, should definitely take a deeper look at Poly.
November 17 2011
Interdisco – Mittelmass Variationen (mp3, creative commons)

Our friends from the Interdisco-netlabel in Switzerland released an interesting listening EP. The “Mittelmass Variationen” are remixes from the Mittelmass EP, originally made by Volta Vital. The remix artists are from the Interdisco-Label. Volta Vital carefully selected tunes for each respective remixer and the outcome is this nice piece of music, with lazy grooves and original Schwyzerdütsch lyrics. Download!
November 14 2011
Interactive Robotic Painting Machine
Artist Benjamin Grosser made this beautiful ai-based painting machine that uses audio-input via microphone, to compute its own drawing paths. The process, how the shapes are connected to audio isn’t clear for the visitor (but explained on the project website). It’s about some artificial intelligence algorithms, that computes the sound. If no sound is present, the machine “listens to itself”. What I like is the sound-feedback of the painting process, that goes to the exhibition-room again.
I really appreciate this work from Grosser, since I was lately also experimenting with computer aided painting at the Dingfabrik (pic) as well.
October 27 2011
Space Town Saviour – Starfields and Cityscapes (Chipmusic)

A wonderful chipmusic album, that combines lofi pushing beats and chip-arpeggios with ambient-like flight over cityscapes and blissful moments in general. It’s available for download in a “name your price” mode. Starfields and Cityscapes. (via Malobit)
Codify: Lua-based Scripting on iPad
There are more and more creative code tools for the iPad emerging, that use Lua as language. That is not only, because Lua is highly versatile and easy to learn, but because Apples allows to let Lua-interpretes run on their devices. Via Create Digital Motion I discovered Codify today: A full development IDE, that runs on the iPad. You can build scripts creative code experiments or even games with that tool. A really well designed tool for people who like to tinker with code. Here is the reference of the API. And here is the AppStore-Link.
PS: I lately had another posting about scripting-tools for iPad.
October 26 2011
2080 – My Megadrive (Pixel Videoclip)
A neat and well executed videoclip from “2080″, song called “My Megadrive”. It is on the “Backup EP” from Gourmets Recordingz and should be at least available on iTunes.
October 25 2011
IOGraph – long-term mouse-tracking software

Part of my workday, option “resting points” disabled.
Lately I was thinking about the problem to gather data as graphical input for i.e. motion graphics, that are not that obvious like using mouse, keyboard strokes or random-algorithms. By coincidence then I discovered IOGraph, a meanwhile older tool that was around with the name MousePath and now re-released under the name IOGraph. This small tool captures mouse-movements and writes them into a simple image-buffer – ready to be saved as picture. This tool was mary by Moscow designer Anatoly Zenkov “to brighten up the routine work“, he says. Nice toy to play around with and for getting new ideas. IOGraph is available for Mac OSX, Linux and Windows.
Best Practice of Patching (vvvv / MaxMSP)

The Creative Applications-blog has got a very good read about good ways to organize visual patch programming languages like vvvv or maxMSP. It deals about top-down and commented vs. chaotic and almost non-organized. It talks about levels of complexity as well. The article talks also about aesthetics. Sure, if we are honest, we all foremost like patching languages not only because the are handy, but also because they most often look extremely pleasing to the eye.
October 22 2011
Lauflicht Step-Sequencer for Renoise/Novation Launchpad
Techno-artist Cie (Broque) spent several weeks of his sparetime on a nice plugin for Renoise that enables pretty decent step-sequencing for live-acts. At a jam-session Cie figured out, that just playing pre-produced sequences isn’t that much fun and he searched ways to get more direct input-possibilities. It is initially design for use with the Novation Launchpad.
Having fun with the Lauflicht Step-Sequencer
The result it this plugin for Renoise. With the Lauflicht you can trigger single steps within the different channels. Some of the highlights include: 8, 16 or 32 steps, unlimited tracks, unlimited patterns, set up for each track a sample, sample bank, a vst instrument or a Midi instrument of your choice. Set for each step: velocity, delay, note values including “note OFF”, note length. Chord mode: insert up to 3 notes in one track and much more.
PS: Cie told me, that he used the Lua-language to make the plugin.
PPS: For those who wants to know. Cie also made some other cool code several weeks ago. He wrote a “Discography-plugin” for Facebook, called “Discoggy“. Read more about it at the Renoise-forum.
Music made with one line of code
Some Demosceners came up with the idea “how much music you can make with one line of code“. It didn’t take long, and some guys came up with some code to experiment with: just put it some strangely technical code onto the software and let the result be heard. After that it didn’t take long and some other guy build a JavaScript-environmnt around this program to make it on the web. After that, some visualizing goodness was added to the thing. You can try it out for yourself at this site.
And this is how it looks like:
Cool thing – it remembers me on some other experiments from the last years, like Tweet-a-sound, Tweetcoding in ActionScript3 or demo in less than 140 characters.
October 11 2011
Make Pixel Art: Pixeleditor Online
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Make Pixel Art is a very promising-looking online-pixeleditor that is currently in its beta-testing-phase. It has got not only a very neat look and feel, but also very concise designed features. There is for example a “shop”, where you can browse artworks of other people in order to paste it into your own artworks. Or a “cube-tool”, that lets you draw lines, that suit isometric-look of pixelart. There is also a version planned for iPad. Really, really promising looking project!
PS: You can get to the beta at the moment at http://www.makepixelart.com/beta.
October 05 2011
Marius Watz talk: “Thoughts on Form and Code”
This is a talk of Marius Watz from the Eyeo Festival. It about code, form, art and code as a form of art… ;) (Sorry for this pun.) Indeed code and code as an expressive artistic medium is one of the topics, that really interests me right at the moment. There will be stuff going on by the way, I will post some news in few weeks. (Just a hint, I work on a scripting-framework for FabLabs and CNC-machines). Okay, enough from me, let’s roll the talk!
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