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February 25 2012
Circadia for iPhone / iPad
Circadia is a minimal puzzle-game for iOS. At its core very simple, it adds depth by plain constructed levels, that adds trickyness and a sense for the right timing to the gameplay. Enjoy the video to learn more. Here is the AppStoreLink.
February 15 2012
Audio Visual Algebra

Audio Visual Algebra is a new project from Paris Treantafeles. Together with Mary Ann Benedetto (outpt) they launched the label Audio Visual Algebra. The label will feature innovative works in audio/visuals. In addition, they launched the recording label, Audio Algebra which will focus on music releases. The first release from Drum and Space introduces strong alienated electrovibes.
If you appreciate this stuff, feel free to read this interview I made with Paris several years ago about his experimental VJ-Tools on GameBoy and GamePark.
February 13 2012
Flush the Goldfish (DSiWare)
I just found this game that looks like pure fun. Flush the Goldfish a remixing sort of game, with many diffrent playing mode and a reduced input-mechanic. The A button changes the behaviour of the player in every room, like jumping, crawling, avoiding etc. Each screen is simple, filled with colorful pixelstyle-graphics. The game has casual upfront music and soundeffects. There is a in-depth-review – well written – avaiable at 4 Color Rebellion.
Flush the Goldfish is available for Nintendo DSiWare made by Goodbye Galaxy Games. Go for it!
January 29 2012
Global Game Jam Cologne 2012
The third Global Game Jam at the Cologne Game Lab just went over and it gets better each year. This time we had over 15 contributions – in total over two hours of presentation time. Also the platforms, game-concepts and realization of the games and game-prototypes really went into a mature state. I try to highlight some of the great works. Follow the links to get downloadable files! Here is a list of all submissions.
Obelisque

A 3d-exploring game. You start as a robot, that woke up in an ancient, abandoned city on an planet far away, trying to research about what happened and what this is all about. A work with a strong mood – maybe close to “notgame” as well. Check it out! (Jammers-Site).
Sequpes

A music-toy, exploring game-mechanics and the joy of making music with two players. Player A plays a little melody and player B confirm this melody, by playing the same melody after some delay – or rejects it by not playing the melody. It uses simple music-phrases in the background and pentatonic scales. A unique fun experience – worth checking out! (Jammers-Site)
Nordic Bondage Hero Vikings

A mature fun game. Two players – bound to each other – have to collect and drink as much beer as possible. If drank enough, they enter “Valhalla Action Hero”-mode. When in this mode, player must kill himself to enter Valhalla. While you are running, you are tied to a second player with a rope. You can pull the other player and help or annoy him. If you begin to glow, try to kill yourself and die as a hero before the other player becomes a hero. (Jammers-Site)
Mindloop

An experimental exploration of a new input-device. The game uses a “mind-feedback-machine” as input. The player has to change “calm” and “focus” state of minds, to progress further in the loop. Polished graphics – things to build upon. (Jammers-site)
Don’t be square aka “The revenge of the psychedelic boring boxes” aka “vice versa”

A flash-experimentation game, exploring visual effects over gameplay. Something nice to tinker into – and to get inspired! (Jammers-Site)
Sifteo Specials!
Two remarkable works put a game on a new platform, called Sifteo. The tangible objects can be programmed, to also games can be run on them. We had a snake-game (unfortunately they did not provide the game on the Global Game Jams site yet) and Krystian Majewski once again launched a homing missile to out heart by bringing the Nyan Cat to the Sifteo! Programming by @mczonk (Jammers-Site)
Recommended
Feel free to look also into this works: Giant Robot Snake, The Tale of Archy, Loopy Island, Punxatawney Adventures. You can see, lots and lots of contributions. I made also a project – not finished unfortunately. If interested, look at Internity.
January 07 2012
Real-Time Face Substitution with Open Frameworks
This one is a cool real-time face-tracker application. It utilizes the FaceTracker API by Jason Saragih and is build upon the openFrameworks-implementation of it (ofxFaceTracker). Than “simply” the mesh of the real-time recorded face is matched in the face-mesh of a celebrity and blended over the real-time picture. Cool stuff to build upon. The openFrameworks source-code is available! Credits for making this go to Kevin Atkinson and Arturo Castro.
December 31 2011
Happy New 2012 with scnclrBleep
Dear all. Digital Tools wishes you a happy new year 2012!! I got lately a little bit slower and lazy with blogging, due to much, much work here. Nevertheless within the last few weeks I made some videos under my moniker scnclr, that I want to share.
The series scnclrBleep is based upon a YouTube-video account. It’s about own visual explorations, uploaded to creative commons music, unasked. Enjoy the latest four episodes!
PS: Thanks go to the especially cool guys at Broque and Renzu. Great music!
Phlow: 366 Days of Music in 2012 (Netmusic)
The Phlow-Magazine, that featured over 3 years daily reviews about free Creative Commons music, is back in 2012 with a nice package for all lovers of the internet-spirit. In 2012 Phlow will present a creative commons music highlight every single day. The music is curated by experts of the netmusic, namely Applejux, Brigitte Bijoux, Roland, Sven Swift, Mango Aioli, Christian Grasse and Moritz »mo.« Sauer.
The first door will open in just some hours! To stay in touch, visit the 366 Days of Music page and connect via iTunes podcast or RSS-Feed.
December 14 2011
Ugress – Luftslott EP

Famous netmusician Ugress is back with another brilliant cinematic electronica EP. The Luftslott EP brings you back to phantasy worlds, far far away. Embedded in wandering beats, retro-instrumentation (say hello to trackers) and pumping stabs. Gamers will love this a lot.
The music can be streamed on the Ugress website via SoundCloud and is available (and streamable) on Bandcamp. Download it with pay-what-you-want. Honor the music!
December 01 2011
Sphero – Robotic Ball controlled by Smartphone

Sphero is a new gadget that has the potential to come massive in 2012. It is a remote-controller “self-rolling ball”. It can be remote controlled via smartphone or it can roll pre-programmed figured. Sphero can light in different colors. Even games are applied to this robotic ball: the demo-site already shows one smartphone-driven golf-game. The feature “Sphero-Cam” points into the direction of mixed reality apps where you can control and observe the robot-ball, while taking pictures at the same time. (via Neogolf)
ZX Plectrum and Paint Sapien (iPad)
The app ZX Plectrum is a simple digital-noise-generator instrument with just a limited functionality. In a retro Spectrum-ZX-style tones and visual bar-gliches are made, if the user touches the iPad-screen. It’s really just that. Not a very interesting app – I thought at first. But the longer I think about this app, the better I like the idea. It’s just about this – a really simple app, to turn the iPad into a more or less useless noise generator with just a single function. Reduced to the limit of usefulness.
The ZX Plectrum is made by Dave Sapien and his website revels just another interesting app: Paint Sapien. Also a more or less simple app. With this drawing tool the user can “wet-paint” with colors, brushes and simple filters. The interesting detail is, that the iPad2-camera enables some sort of “pressure-sensitive” drawing on the iPad, like tablets do.
Both are simple and interesting works. I wonder what Dave Sapien will come up next with.
(ZX Plectrum app via wire to the ear)
November 24 2011
Gee Display iPad – Now in English available


The German games-magazine “GEE” has shifted towards the iPad several months ago and regularly releases the “GEE Display” in the iPad Newsstand. GEE is known for its well-rounded games journalism, that does not only look on gaming-reviews, but also on the cultural side of gaming with aspects touching art, technology, society and politics.
Gee Display takes this approach onto the iPad and they made a good looking, relaxed and good to read iPad magazine. It features game-reviews, insight-reports, interviews and columns about art, music, gadgets and more. All articles are rounded up with high-resolution pictures, slideshows and/or videos, that play directly from the article.
Since the issue #4 Gee Display (App Store Link) is available in German and English as well. If you like a good gaming reading experience, you should take a look on this. The thing I like about reading “iPad Magazines” it, that it has a silent look and feel that is apart from the noise of the online-reading world. There are no bouncing ad-banners, to annoying click-me-here-or-there widget stuff. It’s just about the content and browsing.
November 23 2011
Square: Experimental Casual Game

Square is a small experimental flash game made by Etienne Perin. A little variation of the “Snake-game” category. In Square you do not fight against the length of your own tail like in Snake-games, but against black blocks on the field and time constraints. A well executed and fun to play game. Just check it out.
November 19 2011
Poly iPad – Experimental Drawing App

Poly is an experimental drawing app for the iPad, made by the Innoiz Inc. interaction design team. With Poly you can “overdraw” existing images from your library or the camera using a Triangulation-method. Each generated triangle derives its colors from the pictures, that lies below the triangle-pattern. With that app you can quickly generate pictures and patters, that remind on cubism-paintings and abstract portrait-skechtes. People who are into experimental sketch-apps, should definitely take a deeper look at Poly.
November 17 2011
Interdisco – Mittelmass Variationen (mp3, creative commons)

Our friends from the Interdisco-netlabel in Switzerland released an interesting listening EP. The “Mittelmass Variationen” are remixes from the Mittelmass EP, originally made by Volta Vital. The remix artists are from the Interdisco-Label. Volta Vital carefully selected tunes for each respective remixer and the outcome is this nice piece of music, with lazy grooves and original Schwyzerdütsch lyrics. Download!
November 14 2011
Interactive Robotic Painting Machine
Artist Benjamin Grosser made this beautiful ai-based painting machine that uses audio-input via microphone, to compute its own drawing paths. The process, how the shapes are connected to audio isn’t clear for the visitor (but explained on the project website). It’s about some artificial intelligence algorithms, that computes the sound. If no sound is present, the machine “listens to itself”. What I like is the sound-feedback of the painting process, that goes to the exhibition-room again.
I really appreciate this work from Grosser, since I was lately also experimenting with computer aided painting at the Dingfabrik (pic) as well.
October 27 2011
Space Town Saviour – Starfields and Cityscapes (Chipmusic)

A wonderful chipmusic album, that combines lofi pushing beats and chip-arpeggios with ambient-like flight over cityscapes and blissful moments in general. It’s available for download in a “name your price” mode. Starfields and Cityscapes. (via Malobit)
Codify: Lua-based Scripting on iPad
There are more and more creative code tools for the iPad emerging, that use Lua as language. That is not only, because Lua is highly versatile and easy to learn, but because Apples allows to let Lua-interpretes run on their devices. Via Create Digital Motion I discovered Codify today: A full development IDE, that runs on the iPad. You can build scripts creative code experiments or even games with that tool. A really well designed tool for people who like to tinker with code. Here is the reference of the API. And here is the AppStore-Link.
PS: I lately had another posting about scripting-tools for iPad.
October 26 2011
2080 – My Megadrive (Pixel Videoclip)
A neat and well executed videoclip from “2080″, song called “My Megadrive”. It is on the “Backup EP” from Gourmets Recordingz and should be at least available on iTunes.
October 25 2011
IOGraph – long-term mouse-tracking software

Part of my workday, option “resting points” disabled.
Lately I was thinking about the problem to gather data as graphical input for i.e. motion graphics, that are not that obvious like using mouse, keyboard strokes or random-algorithms. By coincidence then I discovered IOGraph, a meanwhile older tool that was around with the name MousePath and now re-released under the name IOGraph. This small tool captures mouse-movements and writes them into a simple image-buffer – ready to be saved as picture. This tool was mary by Moscow designer Anatoly Zenkov “to brighten up the routine work“, he says. Nice toy to play around with and for getting new ideas. IOGraph is available for Mac OSX, Linux and Windows.
Best Practice of Patching (vvvv / MaxMSP)

The Creative Applications-blog has got a very good read about good ways to organize visual patch programming languages like vvvv or maxMSP. It deals about top-down and commented vs. chaotic and almost non-organized. It talks about levels of complexity as well. The article talks also about aesthetics. Sure, if we are honest, we all foremost like patching languages not only because the are handy, but also because they most often look extremely pleasing to the eye.
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