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Sketch Tales – Drawing Is Magic

The game Sketch Tales circles about user generated content. You – the player – are the one, who draws your own game content, that builds the world you are playing it. This one looks interesting for all kind of games, newbies, experts, young, old, consumers, prosumers, gamers, educators…

A game project of Alex Sytianov from Ukraine who teamed up as 8D Studio.

Here is the Kickstarter project page. Have fun backing this project!

1041uuu – Japan urban animated gifs

1041uuu

Sometime the simple ideas can do more. This collection of animated gif is such a thing. The works from 1041uuu™ are like impressions from japan, but lovely packed into animated gifs. Hey, Cologne/NRW-people! Anyone want to do something like that?

Video Game Art Styles – Microblog

video-game-art-stlyes

A tumblr-blog, that explores “video game art styles“. A compendium and research-tool for the aspiring game designer and the experienced game developer. Go to Video Game Art Styles.

Үеtі Βаd ̬Ԍ̡᷂υу Р҃οlk̂a by Raquel Meyers and Goto80

Raquel Meyers and Goto80 made interesting products since day one of their appearance. And they still do. This PETSCII video celebrates the 10th anniversary (2004-2014) of this two artists. And in my opinion they reached another new height of creativity.

Here is a microsite celebrating this anniversary . Raquel also released a book about this project.

Pyxel Edit – The missing Pixel- and Tile Editor?

pyxel_edit

If you are into pixelart, tilesets or pixel art,then you have to take a deeper look at this pixeleditor, called “Pyxel Edit“. This editor has an optimized workflow with productivity in mind. You can work on tiles, tilemaps, animations or plain pixelart on the same canvas – almost at the same time.

The only drawback at Pyxel Edit seems, that it’s build with Adobe Air – you need to download and install the Air virtual machine from Adobe, before you can get the editor to work.

On the other side, this has the advantage, that this editor works on OS-X, too. As you might know, there are not much pixel-editors for OS-X. Using Pixen and Tiled was the only way to go, until now. Pyxel Edit fills this gap gracefully. So give it a try!

PS:
Yes, we also have our eyes in the development of the Kooltool pixel and tile-editor. The Kooltool is build in Love2d – so platform independent as well.

Reprisal Universe is out

reprisal-universe

The game Reprisal Universe is finally out (on Steam and some other platforms as well). It is a remade and enhanced version of the Populous-inspired game “Reprisal“, that was (and still is) available to play for free. And since this is a very good and addictive game, I recommend: get this game. It is a good one!

365 Patterns for Tidal Live-Coding Mini-Language

Tidal is a so called “mini language”, designed to live-code strange musical patterns. At the Tumblr 365 Tidal Patterns one code- and sound-example is posted everyday. This is something for code and sound gourmets! Read more about Tidal at the TopLap live-code fortress.

d1 $ iter 8 $ slowspread ($) [chop 4, rev, (|+| speed "0.5") . slow 2, id, trunc 0.25, jux (|+| speed "1.1"), id] $ stack [ within (0.25, 0.75) (every 3 (rev . slow 2 . stut 8 0.4 0.2)) $ whenmod 5 3 (degradeBy 0.6) $ sound (samples “grunt*16″ (run 11)) |+| end “0.05” |+| speed “2”, sound “~ kv*2 ~ ~ ~ ~ ~ ~”, sound “~ ~ shard:16 ~”, sound “~ ~ ~ sdeep*4″ |+| speed (whenmod 6 5 ((*0.5) ) “5”), sound (samples “~ ~ ~ b/2 ~ b/5 ~ b/3″ (run 328)) |+| cut “3”, density 2 $ sound (samples “{hh*2 ~ [~ dup] [~ dup] ~}%4″ “10”) |+| speed “2”, slow 2 $ trunc 0.5 $ (striate 16 $ sound “fxlong:9″) |+| speed “[0.75 0.5 1]/4″ |+| gain “0.85” ]

Code Example 350 from 365 Tidal Patterns.

Korg’s new Volca Sample

volcasample_angle-640x373

Korg’s new masterpiece when it come to putting out the right product in the right optic to the right price at the right moment. We just thought, that the Volca-series was more or less “over” – and suddenly this neat looking sampler is coming to us this winter.

(via)

Beams of Light by TRSI on Oscilloscope

See it on pouet.net. Please download the demo, the original soundfile is included!

Syncthing – Decentral open source file syncing

syncthing-550

I am currenty evaluating “Syncthing” – the first open source implementation of the a decentralized file-sync system. Imaging it like Dropbox or BitTorrent Sync. This thing is an open source project, so you can peer into the source-code and compile it yourself. Since file-syncing is a part of the internet-infrstructure, I think it is really important to have this one open source!

The first test of Syncthing was successful and I can encourage everyone to try this out and have an eye at this project.

Futuridium – Space Game

Hey, you want to check out this spacey-themed game, called “Futuridium“. It is instant fun, has got a neat futuristic design, a notable cool style, uplifting music – and it is a game that is hard. (Did you notice? We face a revival of hard games again. I guess also Flappy Bird did its part to this revival as well…)

The experts will notice, that this game is actually a remake of the good old game Uridium.

Cyril – Live Coding Visual Environment

Cyril is a new tool, that enables you to live-code visuals. It is based upon OpenFrameworks, has its own, easy to learn syntax and it’s still early in development. I will definitely keep my eye on this.

Somehow I disliked most of “the other” live-coding tools like Fluxus or Overtone, because of the cumbersome syntax of the scheme/lisp-derivates.

PS: Did I mention, that I work on an own live-coding tool in Ruby with PureData as backend? Check out SuperSonic (still alpha) and get updates at my Nodepond-blog.

Disasterpeace – Level

disasterpeace-level

Level” is an album from Disasterpeace from 2008 I almost overlooked. The sound is rough, but well thought-out, reminding me most of the time of soundtracks of MegaDrive games or the 16-bit era in general. Moody, opulent, but always with that extra-dash of Disasterpeace’s genius.

Playing Videogames and Music: Illucia

illucia-controller

A nice blend of playing video games and music at the same time – or to be more precise: to use video-game mechanics as an extended input device to order to organize sound. An interesting concept to build upon!!

Here you’ll get the idea:

In the center stands also the Illucia patchbay controller – an limited and very nice looking controller. Get them, while they’re available.

Read the whole story at Creators Project. Via The Good Evil.

Korg Monotribe Artists

Here I have two great videos from people, doing extremely talented stuff with their Korg Monotribe. The first one is from “Kid Schurke”, who shows, that you can do stuff like “turntableism” with this compact new-school music-gear.

The other one is from “Hyboid” – pulling insanely great electro out of his devices!

Rymdkapsel – Space Strategy Game

rymdkapsel

Everyone should get ready for the game Rymdkapsel – simply one of the best indie-casual games released for a while. In Rymdkapsel you take the command of a space-station and its minions. You have to open monoliths and defend yourself against aliens – making this a mix of a spacial strategy game and a tower defense sort-of game.

What this game makes so special, is the game-balancing . It’s been a while since I’ve seen such an extraordinary game-balacing. This game has a slow pace – a round usually takes between 40 and 70 minutes. Strategic failures can lead to the loss of a 40 minute play – so you have to think ahead oll of the time.

There are two small enhancements I can think of, to make this a really perfect game:

  • 1. The music get really a little bit of loopy after some while. The good thing is: the game has a feature to turn background music off.
  • 2. It would be cool to have a second or even a third level, when finishing all three missions. Like having different maps to start with.

But this are really small issues. Simply get this game Rymdkapsel made by grapefruit games. You will enjoy it!

8-bit console inspired Chiptune Mix

Sometimes music-mixes hits the mood so perfectly. This mix has a nice blend of 8-bit console inspired chipmusic, that come along with sold beats and a relaxed, retro-urban atmosphere. Enjoy the night!

Spectral Eye: On the fly harmonics detection

The lovely app “Spectral Eye” is not only a neat music-visualizer, but makes jamming along with music not only possible, but really fun. The app consists of a “harmonics-ring”, where the frequencies of the current input sound is mapped to notes (from C, C#, D etc. to B). You can at a glance and on the fly see the main base harmonics of the current track playing. If you start playing the main notes, you instantly “got” the music harmonies. And you can see the play of the overtones as well.

Of course, there are apps in the market, that automatically match the harmonics and apply “automatic to MIDI magic” for example. But the human factor like “seeing the notes and start playing” is sort of charming and makes this a recommended music app!

Raspberry Pi as Gaming Platform

I am lately interested in the Raspberry Pi as a gaming platform. And say what? There are a couple of interesting projects doing exactly this. There is for example Cave Story available for the Raspberry! Between other goodies, browse for example the game-tag at the Raspberry-site.

Another cool project seems to be the “RetroPie-Project“. This is a dedicated Raspberry-distribution, that aims at turning the Pi instantly into a retro-gaming console.

Got more interesting project? Feel free to leave a comment!

Korg LittleBits

Hey people. There is new stuff from Korg flying into the shops. Check out the LittleBits.

littlebitsmodules

Korg defines its new market-strategy once again: getting out nice-price gadgets, that dips into new areas of creating sound (think of Kaoss Pad Mini 2, Volca series, DS-10, Monotribe…). This strategy reminds me a bit on the things, that Nintendo does 15 – 25 years ago. Market-innovation from Japan?

Read the whole thing at Create Digital Music.

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