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Dumpy: Going Elephants for Oculus Rift

Dumpy Elephant Oculus Rift VR

Dumpy: a somehow crazy game for the Oculus Rift: You play an elephant, that just escaped from carnival and must find your way to freedom. As you can see, you have to use your elephants trunk to fight all the obstacles coming your way. This one solves gracefully the “no controller” problem of the Oculus Rift (There are obviously no buttons at the Oculus Rift).

This game is lovely made also when it comes to the overall style: starting friendly with bright colors it goes on and on to a more psychedelic trip to nowhere. An interesting game for an interesting controller, pushing new boundaries.

(via The Good Evil)

Mag Max – Arcade (1985)

Another obscure videogame-finding. Mag Max is an arcade game from Japan, made in 1985 by Nichibutsu. It’s basically a shooter-game. The graphic-style is interesting: it has some soft of pseudo 3d and an “over- and underworld”. Also some weapons are some sort of strange.

Hal Lasko – The “Pixel Painter”

This is a nice little feature film about Hal Lasko, a 97-year old man, who discovered digital painting tools as artwork expression helpers. The pictures he makes are somehow optimistic, playful and pixel art in the end.

Glitch Moment/ums – From tech accident to artistic expression

An excellent article about glitch-art and the development of this artistic genre is available at We make money not art. Nice pictures included, so go there!

Dragons Den (C64)

I just found this totally obscure C64 game, called “Dragons Den”. It seems, that this game was available back in the days on cartridge, meaning “plug-and-play”-fun. Also interesting, that the ride-level at full speed seems to be a very early predecessor of a “one-button-game”. If you want, the grandfather of Canabalt.

Tags: Blog

DIN is Noise – Experimental Sound Tool

DIN is Noise

Today I discovered this neat experimental soundtool from India, called DIN is Noise, developed by S. Jagannathan. This tool is a little hard to describe at the first glance…

In DIN is Noise you have some sort of “soundboard”, where you can put individual sounds on it and modulate the sounds while the are playing – including movement of the tones in the range of pitch and velocity.

This tool seems to be quite inspired by Indian microtonal music, because you can mess around with micro scales and complex sound transforms and seamless note pitching – things you will not meet that often at “ususal” music software.

Here is some video-tutorial – as you can see, that user interface has also its very own charming style…

Google Street-View Landscape Sketches
Cologne based illustrator and CG-artist Peter Boehme made a handful of landscape-illustrations, that are based upon explorations of Google Street-View. He basically used the Google-tool to find a landscape and then overdraw them. The result are really nice landscape drawings. And the remembrance to go more often on virtual walks with Street View...

MOTORCHESTRA: Mechanical powered jazz-dub

You maybe already head of the MOTORCHESTRA. It’s the latest project from Cologne-based artist Jasper Diekamp. He build an “incredible machine”, that lets you make dub-techno-inspired music, but with real analogue machines. The “core” of the motorchestra is a collection of chains with magnets and other things, that can work as triggers for the real-world.

If you live in Cologne, you want to go to the premier-concert. It will be a ride between circuit-bending, hardwarehacking, livemusic and visuals. The others will enjoy the video about the project.

Best of Ludum Dare 26 Supercut

Sebastian Standke from the German Indie-Gamezine “Superlevel” did the almost impossible: He played every single of the 2.346 games of the Ludum Dare 26 game jam. And not enough, he selected about 270 of the best games and made a video about them. Including playlist and further suggestions. Uff!! See this article at Superlevel and enjoy. A goldmine for casual gamers, researchers and game designers!

Vinyl-Records the FabLab-way: Laser Cutter and 3D-Printer

Vinyl still has many, many fans out there. And meanwhile people are trying to make their own vinyls in the DIY / FabLab / Maker-community. The first projects a “vinyl” made with a laser-cutter in maple wood. The sound-quality is how you might expect: not the best. But having such an exclusive item.. why not.

This second project was an earlier attempt to actually produce a vinyl-record on a high quality 3D-printer. The result is visually closer to a known vinyl-record. But also here the soundquality is not the best. But who knows… maybe the community will eveolve on that topic as well. Having exclusively made “audio-printouts” for the turntable is a great thing to have!

Do not Touch – Crowdsourced Mousepointer-Video

donottouch

Do not touch – A lovely crowdsourced video, that makes the audience partly to the director. The mouse-movements of the visitors are recorded and put into the next iteration of the videoclip. Hell a lots of words here, it much more simple to just enjoy the production, for example by clicking here.

Jillian Aversa – Atlantis Awakening Kickstarter

Jillian Aversa is a game music vocalist singer and you maybe already know her voice from the remarkable Zircon-Album “Identity Sequence“. She now wants to produce an own album – a concept album with little about atlantis, “self-awakening” and such things.

Maybe the music sounds a little cheesy and esoteric at the first listen. I also though so about at Zircons “Identity Sequence”. But from my experience this impression leaves after some listening. It did at least at the Zircon album with I really listened heavily to.

The project got completely funded after just 12 hours – now bonus-programs are offered if the Kickstarter reach higher points, like Orchestra recordings, videoclips or remix-album.

@>

@><#!!! is the stange name of an interesting project. The foil is an interactive / reactive material, controlled by an Arduino-controller, servo-motors and invisible strings.

This project is an outcome of Vera Hausmann, Till Maria Jürgens and Vitus Schuhwerk. It was made during a two-week design and research project named “TalkToMe” at the Köln International School of Design (Kisd), led by Andreas Muxel. (via)

SNESBox: Play Super Nintendo games online!

snesbox contra3

snesbox-default-keys

The site SNESBox is all about Super Nintendo games. With a Adobe flash ready-to-play emulator, you can launch any Super Nintendo game and have a play of Super Mario All Stars, Mario Cart, Contra or Zelda just one click away. People can also load up their walkthrough or speed runs. Everyone then can just enjoy the walkthrough of the game. A nice portal who want to play all this cool games again, without messing with the hardware or software emulators.

Jason Roher – A Game for Someone

Jason Rohrer made a game, that finally crosses the border to concept art. He build a game, that should be played by people “2000 years from now on“.

He made a computer-simulation of his board-game and a special AI, that was able to “modify the ruleset to balance the game”. He did no wanted to play the game himself – this game should be left unplayed until the future.

The last step of the process was to bury the game in the desert of Nevada. He presented this work at the GDC 2013 Game Design Challenge. The topic was “Humanity’s Last Game”. His inspiration came from ancient board games like “Mancala” or catheral builders, who started the project, but never their lifetime could see the finished piece. Read the whole story at Polygon.

Videogames at The Simpsons

This video features a “supercut” of all videogames, that were ever played in The Simpsons. Most stuff to laugh at, but also some very interesting ideas in it. A especially like “Uh no, you’re in Texas”, the highly educational game “Word Jammers” and the golf-simulator at the end of the vid… (via)

Fist of Awesome

Fist of Awesome is coming to platforms soon. It’s a game, that can be gracefully described by Sword and Sworcery aesthetics (and Lumberjacks!) meets Double Dragon gameplay. This game was previously backed by Kickstarter is should be released for iOS, Android, OUYA this spring and Mac/PC later this year. This game was made by I fight bears.

Retro City Rampage

retro-city-rampage

Look out for Retro City Rampage. A game, that seemed to be in development for over ten years and that now is available for almost every indie-platform available. It’s a game, that uses the very first GTA game mechanic and oldschool charming NES look – and full of small jokes. Indeed, there is an intimate relationship between the NES and the creator of this game. Read the whole story (and a video) at 4 Color Rebellion.

Seung Mo Park: Portraits from Wire

Korean Artist Seung Mo Park uses wire meshes and simple wires to create huge, realistic looking portraits. They look a little bit like old woodcuts. Portraits are from the series “Maya“. (via)

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