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Raspberry Pi as Gaming Platform

I am lately interested in the Raspberry Pi as a gaming platform. And say what? There are a couple of interesting projects doing exactly this. There is for example Cave Story available for the Raspberry! Between other goodies, browse for example the game-tag at the Raspberry-site.

Another cool project seems to be the “RetroPie-Project“. This is a dedicated Raspberry-distribution, that aims at turning the Pi instantly into a retro-gaming console.

Got more interesting project? Feel free to leave a comment!

Dumpy: Going Elephants for Oculus Rift

Dumpy Elephant Oculus Rift VR

Dumpy: a somehow crazy game for the Oculus Rift: You play an elephant, that just escaped from carnival and must find your way to freedom. As you can see, you have to use your elephants trunk to fight all the obstacles coming your way. This one solves gracefully the “no controller” problem of the Oculus Rift (There are obviously no buttons at the Oculus Rift).

This game is lovely made also when it comes to the overall style: starting friendly with bright colors it goes on and on to a more psychedelic trip to nowhere. An interesting game for an interesting controller, pushing new boundaries.

(via The Good Evil)

Best of Ludum Dare 26 Supercut

Sebastian Standke from the German Indie-Gamezine “Superlevel” did the almost impossible: He played every single of the 2.346 games of the Ludum Dare 26 game jam. And not enough, he selected about 270 of the best games and made a video about them. Including playlist and further suggestions. Uff!! See this article at Superlevel and enjoy. A goldmine for casual gamers, researchers and game designers!

Fist of Awesome

Fist of Awesome is coming to platforms soon. It’s a game, that can be gracefully described by Sword and Sworcery aesthetics (and Lumberjacks!) meets Double Dragon gameplay. This game was previously backed by Kickstarter is should be released for iOS, Android, OUYA this spring and Mac/PC later this year. This game was made by I fight bears.

Retro City Rampage

retro-city-rampage

Look out for Retro City Rampage. A game, that seemed to be in development for over ten years and that now is available for almost every indie-platform available. It’s a game, that uses the very first GTA game mechanic and oldschool charming NES look – and full of small jokes. Indeed, there is an intimate relationship between the NES and the creator of this game. Read the whole story (and a video) at 4 Color Rebellion.

Super Sloth Jazz Jam – GGJ2013

super-sloth-jazz-jam

One of Cologne’s Global Game Jam 2013 entries freshly hit the iPhone AppStore. It’s a tiny game, called “Super Sloth Jazz Jam“. It has got a nice little idea around the Game Jam 2013 topic “HeartBeat”. You direct a small jazz-band with fast and slow passages, by pressing the heart in time. You have to be more or less accurate, otherwise your performance will fail. A nice game, made in just 48 hours of the game jam, playing with the idea around a musical-performance-directing-game. Graphics and music is sweet as well! Super Sloth Jazz Jam is available for free in the end, so why not give it a try. (via Krystman #onegameamonth)

Oh, before you leave… I also made a game at the game jam! Or let’s say, I finished a prototype of a sound-only game-mechanic. Read more about my “Puzzle BeatBeat” at Nodepond.

Global Game Jam Simulator

global-game-jam-simulator

Today I had some fun with this little game. It is “Global Game Jam Simulator”. A kind of text-adventure, where you play the organizer of a Global Game Jam venue. Your mission is to set up the event, get it under to people and in the end… “make your jam the biggest in the world to win!”. A pretty self-referential game, huh? Play it here [Flash] [GGJ-Entry] (via Freeindiegames)

Games we play

A short, but essential video about all this little hidden games, we somehow used to play (and still do). Add your own! #gamesweplay Video by Follow the Foot.

(via Krystman, thx!)

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Reaching Finality – Small Zelda-like browser-game

reaching_finality

A neat small browser-game for people who are into, zelda-clones and nice pixellated graphics. This game called Reaching Finality was made by Cory Martin in two weeks for the Stencyl Jam 2012 competition on Newgrounds.

The game itself doesn’t add anything innovative, but there is something really well balanced, that makes this game fun to play. It’s the dose of the enemies, the music and sound effects – even the used colors of the pixel art. A great game to fiddle away 30 minutes of time!

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BACKUP12 – Platine Cologne Chipmusic Sampler

BACKUP12-Platine-Festival-Compilation-Cover

Besides the “Evoke“, the Gamescom and the Game Developers Conference Europe, there is another fine event, that established itself within the “Cologne Game Week” in mid-august. It’s the Platine-Festival – a still fresh off-festival for game art, media art and related art and music (now in its 3rd year). To get you an idea of things to expect, feel free to download this free CC-teaser-compilation, called BACKUP12.

It features a great selection of chip music tunes. A really fresh selection!! I especially like the tracks “Exprelling Bee“, merging distorted guitar with chipmusic and the “Chango Island” – a nice dub-remix of one of the Melee-Island tunes you probably will familiar with if you ever played Monkey Island.

A great compilation and a great event, too. Just don’t miss it. The big party will be tomorrow (Thursday, 16. 08. 2012).

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Cargo Bot for iPad

Cargo Bot is the first game “that was ever made entirely on the iPad”. It used the “Codea” Lua-Scripting environment, where you can code and run scripts directly on the iPad (which I recommend much!). Cargo Bot was made by Simeon Nasilowski, the guy behind “Two Lives Left”, who also made Codea itself.

And like Codea the quality of this game really matters: in Cargo Bot you use simple commands to program a cargo-lifter in order to solve simple tasks. You can build loops and little if-statements. In fact, this game is pretty close to programming (assembler for example), but it is still a very fun experience. This game is really fun and addictive as well – and it teaches you programming logic at the same time. Unfortunately only available for iPad, it is still an instant download, because the game is free at the moment as well. So don’t miss it!

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Trip – Audio-Visual Experiment

Lately there was “Trip” coming around the corner. It is an audio-visual experiment made with Unity, that looks like a psychedelic game at the first glance – but that does not have any gameplay at all. Except wandering around and exploring this strange colorful world. And you can collect items. It is more like a 3d-exploration artwork, than really a game. An interesting work and a direction of making artworks, that really can be explored much more. With all this colors and things circling around “Notgames“. Some will remember Trip on the game Fract.

And while we are at, if you are able to read or translate German: the blog Superlevel made an interview with the Trip-creator Axel Shokk.

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New German Game-Magazines: WASD and Spielplatz

wasd magazin

Suddently Germany has two new game-magazines! The first one is the WASD Magazine. It deals about “Texts about Games”. It is an essay-magazine, that should be released about every 6 month in a small addition. The format is a mix of magazine and book. Content is about culture of games, game-reflections and everything else, that the gamer wants, but does not find in the “review-gaming-zines”. The design of the magazine is very clear and looks like a “want-have” product. Yes, what have!!

Spielplatz Magazin

The second new kid on the block is the “Spielplatz Magazine“. It’s subtitle is “Games for Everyone” and its approach remembers me instantly on the GEE Mag. Compared to the WASD Magazine, Spielplatz only comes in a digital format: that is the AppStore (for iPhone and iPad) and web-based. The content is about games, new games, culture of games and anything else related to that culture. Welcome!

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Reprisal Universe

reprisal_universe

When graphic-designers meet game-design – this can be a very fruitful combination. The game Reprisal is a good evidence. Artwork and in game-graphic of Reprisal is one of the most clean and charming pixelartwork, that came within the last years – playing in the same league as Sword and Sworcery or Fez.

The game was made by Jon Caplin, a UK-based graphic-designer. He worked on this game in the last six month as a private project. His blog says: “Ever since having an Amiga 500 as a kid I’ve been interested in making a Populous styled game.” And now the game is really to play (in your browser). Watch out – there are Reprisal printout-posters coming at you, too!

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Syder Arcade – Shoot’em Up

Syder Arcade is a shooting-game in the style of a really classical vertical shooter, developed by Studio Evil. The game does not only have a clean gameplay, but also very polished graphics. This is how classical shooting games from the Amiga-times would look like today. As a special feature, the game offers some “graphic filter”, that lets you select very strange in-game color-schemes. You can select for example, to play the game in color-schemes “Apple II, C64, Amiga HAM or gray2bit“. And since there is a decent lack of good shooting-games on Mac OS-X, consider this a gaming suggestion! (The game is also available for Windows)

(via)

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Forget me Not – Browser Version

Forget me Not

The great retro-casual game “Forget me Not” from Nyarlu Labs is now available in a browser-ready Flash version. The game features generative level processing, clean designed graphics, sounds and gameplay – and therefore a never-ending source of arcade fun! The game is already available for Mac/Win and iOS. (via)

PS: Nyarlu Labs has a good writeup in the blog, how he did the procedural level generation. Yay!

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Piksel Bacteria – AR game concept

piksel-bacteria

The art and research group “And-Or” from Switzerland released another interesting concept-game. Piksel Bacteria deals with Augmented Reality and the real world.

The concept is easy (and maybe not a game at all) – your mission is to “infect” as many pixels as possible with the “bacterium pikselum”. The bacteria breed, by looking at them with the iOS-camera. Give them food by taking them to an edge and start moving the camera along the edge. What I like about this concept is, that you do not need any QR-Codes or something other prepared, to step into the “Augmented Reality”-world, but that the “game” plays instantly from any phone in any environment.

Before “Piksel Bacteria” And-Or raised gameplay and reality questions in works like “Gamescape“, where the players input of the game results in architecture. Or Discrimination Pong, a work that raises questions about gameplay modifiers, asymmetric gameplay and discrimination.

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Fez will be released on XBLA on 13th Friday (April 2012)

Fez, award winning indie-game from the Polytron Corporation will be released after 5 years of development. And it simply looks gorgeous. According to the indiegames-blog it will cost about 10 dollars and is localized in French, Italian, German, Spanish, Traditional Chinese, Japanese, Korean and Iberian Portuguese. Holy shit. Check out this footage, even just watching is pure pleasure. (If you have no idea what game Fez is, this mini-Polytron-site will help you).

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Circadia for iPhone / iPad

Circadia is a minimal puzzle-game for iOS. At its core very simple, it adds depth by plain constructed levels, that adds trickyness and a sense for the right timing to the gameplay. Enjoy the video to learn more. Here is the AppStoreLink.

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